Just watch a few seconds of Terror in Aisle Five, the game's second level, and you'll see how perfectly this has translated the game's style into a new format. There are mods and then there are the mods you find that just make your jaw drop, and this is clearly both a labour of love and being executed with some serious talent. Someone who probably agrees with me is a Chilean genius who goes by Dude27th online, who is remaking Zombies Ate My Neighbors as a Doom II mod. The music, the escalation, the constant horror references and the sense of humour are one-of-a-kind, and to me this stands as one of the true jewels of the 16-bit age. Expect a lot of communication errors and rage quits as you learn the mechanics, level layouts and weapons, but once youve figured it out, you fly through that. It's all about dashing around the levels as fast as possible, grabbing neighbours to save them from enemies (who'll kill them if they touch, at which point a sad little ghost floats upwards), dodging baddies and grabbing household weaponry. This 1993 title was a co-op top-down run-and-gun action game, released on the Super Nintendo and Mega Drive/Genesis, with some of the greatest pixel art you'll ever see and an irresistibly fast rhythm. Probably my favourite LucasArt game, with apologies to the aficionados, is Zombies Ate My Neighbors.