Fallout 3 all companions

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For the most part they only serve as pack mules since (I’m guessing) their inventory capacity is unlimited, but in combat… dear God… they can sometimes pull off OK damage, if I’m lucky, but once we started fighting super mutants armed with miniguns they became completely useless, they can literally die from 1 bloody hit (I think this is because they are too stupid to understand that they’re carrying better armor in their backpacks) so they don’t really work as meat shields.

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I have all four of them and calling them incompetent would be a compliment. First things first, I love Fallout 2, it’s one of my all time favorite games, so obviously I went ahead and started Fallout 1, which I’m mostly enjoying so far, even though it has its issues, most of them can be overlooked, except for one… The companions.